Ularn
I am the author of Ularn, "Ultra-Larn". Ularn is based on the game Larn,
as written by Noah Morgan, and distributed to the net in 1987. Much of
the code is unchanged, and thus the similarities between the two games
is strong. Ularn, however, requires an entirely new strategy to win.
Ularn was updated with mods for Solaris support in 1997 by
Ethan Dicks.
The current version of Ularn is maintained by Josh Brandt at http://www.ularn.org.
The version you may download below is current as of 1997. For the latest,
use the link above.
Features of the game over and above the original Larn are:
- More levels to the dungeon and volcano
- More and tougher monsters
- Several new magic items that are essentially required to win the game
- Characters (you can start off as a dwarf, elf, etc).
- Some new options for the .Ularnopts file
- New spells
It's basically a lot harder to win. If you're not familiar with larn, well,
it's basically another 'hack/rogue/omega' style bash and slash dungeon
game. I like it better than any of the above, though. Use the standard
'rogue keys' to move around the screen.
You can get the 1997 version of Ularn here.
NOTE
I no longer actively maintain Ularn. Check out http://www.ularn.org for the latest and greatest version of the game.
Specific spoilers on new stuff are below:
Lance of death & strategy
In Larn, the basic strategy was to get enough money to buy a Lance of Death,
usually by getting to dungeon level 10, killing or getting around the demon
lord, and getting and then selling the Eye of Larn. This would usually
get you enough money to buy the Lance from the dnd store. You could then
go into the volcano and kill everything in sight with one hit from the
Lance.
Well, the Lance is still deadly to all monsters. Demons, on the other
hand, are merely tickled. And there are a LOT more demons (and relatives)
in Ularn than in Larn.
Dungeon and Volcano levels
There are now 15 levels to the Dungeon, and 5 to the Volcano. Larn had
10 and 3.
Levels 11 - 15 of the dungeon contain, in addition to all the other
nasty monsters that show up at low levels:
level 11: 1 demonlord
level 12: 2 demonlords
level 13: 3 demonlords
level 14: 4 demonlords
level 15: 5 demonlords + 1 demonprince guarding the Eye of Larn.
Levels 1 - 5 of the Volcano contain:
level 1: 1 demonprince
level 2: 2 demonprinces
level 3: 3 demonprinces
level 4: 4 demonprinces
level 5: 5 demonprinces + 1 God of Hellfire guarding the potion of
cure dianthroritis.
In addition, there are no stairs from level 3 to 4, or from 4 to
5. The only way to go down is via a pit or trap door. There is guanteed
at least 1 bottomless pit and bottomless trap door on level 5. The rock
on levels 3, 4, and 5 cannot be destroyed via a vaporize rock spell, or
in any other way.
Magic Items There is 1 of each of the following magic items in the game:
Eye of Larn
The Eye now has a very benificial magic property. If you are carrying the
Eye, demonlords, demon princes, and the God of Hellfire are visible to
you. Otherwise, they are invisible. They will show as follows:
|
Monster
|
Character on screen
|
| Type I Demon Lord |
1
|
| Type II DemonLord |
2
|
| Type III DemonLord |
3
|
| Type IV DemonLord |
4
|
| V DemonLord |
5
|
| VI DemonLord |
6
|
| VII DemonLord |
7
|
| Demon Prince |
9
|
| God of Hellfire |
0
|
Sword of Slashing
The sword of slashing is quite strong and light, and is impervious to rust.
Bessman's Flailing Hammer
The Hammer is the strongest weapon in the game (excluding the lance of
death). It lowers your intelligence by 10, but raises your dexterity and
strength by 10.
Orb of Enlightenment
Carrying the Orb gives permanent expanded awareness.
Orb of Dragon Slaying
Causes attacks against dragons to be much more effective.
Scarab of Negate Spirit
Spirit Nagas and Poltergiests damage is halved if you have the scarab of
negate spirit.
Amulet of Invisibility
Causes the 'inv' spell to last much longer.
Cube of Undead Control
Vampires, Wraiths, and Zombies damage is halved you have the cube of undead
control. In addition, they can perform no special attacks upon you, like
draining your experience level.
Device of Theft Prevention
If you have this, Nymphs and Disenchantresses cannot steal anything from
you.
Brass Lamp
A genie lives in the brass lamp. If you are lucky, by rubbing the lamp,
the genie will grant you a spell. Be warned though, the genie does not
usually like to be disturbed, and may react unpleasantly. If the genie
disappears (along with the lamp) without granting you a wish, it is still
possible to find him again. But if you are granted a wish, the genie will
not wish to be disturbed again (you only get one wish).
Hand of Fear
Causes the scare monster spell to last much longer.
Talisman of the Sphere
Normally, demons can dispel spheres of annihilation, disenchantresses can
cancel them, and if you have the spell 'cancel' cast, that may cancel the
sphere too. You can also die by touching the sphere.
Carrying the talisman revokes all of the above
Wand of Wonder
You will not fall down any pits or trap doors if you are carrying the wand
of wonder.
Staff of Power
Carrying the staff of power will cancel any attack by a demonlord, demonprince,
wraith, or vampire 75% of the time.
Slayer
Demonlords and demonprinces attacks are halved if you are carrying the
sword Slayer. Slayer essentially acts as a lance of death, but only against
demons. It is otherwise a good strong weapon against other monsters. You
will only find Slayer somewere below dungeon level 10, or in the volcano.
Elven Chain
Strong and light, impervious to rust.
New spell
I've added a 'make wall' spell, that creates a wall in the place you specify.
The code is 'mkw'.
Elevators
Watch out for express elevators. They can be good or bad, depending on
which direction they go (up or down).
Time limit
The time limit for solving the game has been increased from 300 mobuls
to 400 mobuls.
Dealer McDope's
On request from several unsavory types at UC Santa Cruz, I added Dealer
McDope's Pad. He will show up usually somewhere in the lower level of the
dungeon. Visiting Dealer McDope's will offer you the chance to buy such
interesting and stimulating items as:
- Killer Speed
- Groovy Acid
- Monster Hash
- Trippy Shrooms
- Cool Coke
You "use" a drug by dropping it, and then moving on top of it.
Drugs have varied effects. They can be fun, but are generally not worth
the trouble.
NOTES:
-
NEVER NEVER cast 'vpr' when you are next to an altar!
-
Interesting things may happen when you sit on a dead throne.
EXAMPLE ".Ularnopts" file
/* begin example .Ularnopts file */
no-introduction
name: "Satyr"
enable-checkpointing
no-beep
bold-off
character:klingon
savefile: /u/philc/SAVEFILE
monster: "annoying thing"
monster: "barfhead"
monster: "egghead"
monster: "freak"
monster: "geek"
monster: "heartburn"
monster: "icky"
monster: "jerk"
monster: "klutz"
monster: "lush"
monster: "moron"
monster: "nerd"
monster: "old fart"
monster: "rugrat"
monster: "tweak case"
monster: "ugghh"
monster: "vermin"
monster: "whitey"
monster: "xenoid"
monster: "yuchh"
monster: "zetoid"
monster: "Ack!"
monster: "Hippy"
monster: "Jackass"
monster: "Kop"
monster: "Dipshit"
/* end example .Ularnopts file */
BUGS
Lots. Don't bother sending bug reports. Instead, go to
http://www.ularn.org